LIST: WeeklyBlog  

Week 9: Map Development & Intreractive System: Collison




 

Map Devlopment: Second Room
The second room is a journey of breaking the old self. I created a series of breakable frames of photos of distorted self and a huge executor character in the background. 

In this room, players are here for a trial of self: do I really need the perfect appearance? What do the values of teeth mean to me?


Collision Component: Distorted Selves
After a few collision tests, I combined the frame’s fracture and the portrait plate’s GC together in one blueprints and tested the logic of: 1) players walk in the range of trigger box; 2) The whole thing breaks up into pieces. 
Map Devlopment: Mirror Hallway


The idea of putting the failed teeth examination in the middle is to reflect the protagonist’s past of disagreement and internal structure of having imperfect teeth. The floor spins when the player steps in, making sure the player would see its deformed body in the mirror surrounded by distorted figures and dreams of perfect teeth.I used different wireframe perspectives to make sure the components are symmetrical on the map. 
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