This week I updated the established narrative system by adding the feature of a spotlight incentive: 1) the player enters the trigger box (props); 2) the prop’s texts pop on the screen; 3) after the player leave the box range, the texts disappear after 2 seconds; 4) the spotlight turns off. In this way, players wouldn’t be confused with the direction of exploration.
Prop ExamplesHere are a few examples of the demonstration of how props push the narratives.
Map Structure Update
I updated the map’s structure from a flat expansion to a verticle form. There is no need for players to be stucked in one room to another one on the same level. There will be incentives like stairs and portals for players to transfer bewteen spots.