Week 2: Prototype
In the process of finding the teeth, she slowly discovered the truth: she was the one who called the Tooth Fairy to take away her teeth because she couldn’t accept her teeth’s imperfection and mortality - teeth would decay, just like the life of all things. After the journey, she reconciled with her body that the damage to a teeth happens naturally. She realized that without the laws of nature, she is no longer a human being.
- One room (Distorted Mirror World)
- Basic interaction (tooth collection + dialogue system)
- Single ending (embracing imperfection)
- Phase 1 (1-2 weeks): Establish basic interactions (tooth collection, dialogue system).
- Phase 2 (3-4 weeks): Complete the first room (Distorted Mirror World).
- Phase 3 (4-6 weeks): Develop the other two rooms (Dental Surgery, Childhood Memories).
- Phase 4 (3-4 weeks): Implement dual endings (Restoration / Acceptance).
Game Mechanism
Mirror
The mirror is a constant element that the player will be able to check at any time by pressing a key.
Diaglogue Based Narraivte
World Exploration
Three Room Designs:
1. Distorted Mirror World
2. Dental Surgery
3. Childhood Memories
The Empty Gum
The emotional incentive of the game will be fear (of losing teeth), curiosity (of exploring the strange world), and the pursuit of a happy ending.